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Super Cargo
Osmon Surveillance Caldari State
428
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Posted - 2012.12.14 02:29:00 -
[1] - Quote
It seems that deaths still count even if you are rezzed. Is this true?
If it is, it shouldn't be. Because you know, logic and stuff.
I never actually died. |
Super Cargo
Osmon Surveillance Caldari State
428
|
Posted - 2012.12.14 02:46:00 -
[2] - Quote
SATORI CORUSCANTi wrote:You don't lose the fit, so I don't see the issue. Like Skihids said, the red dot gets credit and you get dinged for it
Yea, but I can't KDR wh*re with this system in place.
I think the killer should get the kill, but the killed guy shouldn't get the death until he bleeds out. Key phrase, 'until he bleeds out'. He's not dead yet, he's bleeding out. Not dead. No death has been involved yet. Maybe he saw the light at the end of the tunnel, but he didn't walk through those pearly gates yet.
Anyways. You're not dead until you bleed out. Therefore, deaths shouldn't be counted until the player bleeds out. But by all means, give the killer credit. |
Super Cargo
Osmon Surveillance Caldari State
428
|
Posted - 2012.12.14 02:58:00 -
[3] - Quote
SATORI CORUSCANTi wrote:Super Cargo wrote:SATORI CORUSCANTi wrote:You don't lose the fit, so I don't see the issue. Like Skihids said, the red dot gets credit and you get dinged for it Yea, but I can't KDR wh*re with this system in place. I think the killer should get the kill, but the killed guy shouldn't get the death until he bleeds out. Key phrase, 'until he bleeds out'. He's not dead yet, he's bleeding out. Not dead. No death has been involved yet. Maybe he saw the light at the end of the tunnel, but he didn't walk through those pearly gates yet. Anyways. You're not dead until you bleed out. Therefore, deaths shouldn't be counted until the player bleeds out. But by all means, give the killer credit. KDRs would just be inflated because of a flawed system if it worked like that :P
So then just give the points, not the kill.
It would help my KDR wh*ring though |
Super Cargo
Osmon Surveillance Caldari State
428
|
Posted - 2012.12.14 03:03:00 -
[4] - Quote
Scheneighnay McBob wrote:Super Cargo wrote:SATORI CORUSCANTi wrote:You don't lose the fit, so I don't see the issue. Like Skihids said, the red dot gets credit and you get dinged for it Yea, but I can't KDR wh*re with this system in place. I think the killer should get the kill, but the killed guy shouldn't get the death until he bleeds out. Key phrase, 'until he bleeds out'. He's not dead yet, he's bleeding out. Not dead. No death has been involved yet. Maybe he saw the light at the end of the tunnel, but he didn't walk through those pearly gates yet. Anyways. You're not dead until you bleed out. Therefore, deaths shouldn't be counted until the player bleeds out. But by all means, give the killer credit. Let's put it this way: you easily could have died, but instead you made someone go out of their way to pick your sorry ass up. Not only did you slow down your team, but you nearly cost part of the precious clone count. Not counting it as a death would be an insult to your team.
Wow. So you just don't give a sh!t about semantics do you?
"Yea, you didn't die I guess. But I refuse to change my logic, so we'll call near-death death from now on. Peace"
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